The Phantom Museum: Random Forays Into the Vaults of Sir Henry Wellcome's Medical Collection 2003
A display at the strange and wonderful artifacts in a collection of medical curiosities.
A display at the strange and wonderful artifacts in a collection of medical curiosities.
Our narrator looks fondly back at his childhood in Liverpool and the antics of his best friend Johnno. Well known for being a showman and a keen one for joking and the like, Johnno starts to change for the worse after he announced that his father has died.
A tale of lost innocence, greed and the random justice of nature. When a boy and girl find an idol in the stomach of a rabbit, its magical abilities lead to riches. But for how long?
A collection of bizarrely original animated stories from scripts written by young children. Emulating the approach of New York’s 52nd Street Project and London’s Scene & Heard theatre groups, the film is voiced by professional adult actors and directed to render the children’s dramatic intentions as sincerely as possible. Three short films within one film: Revenge Is Cold – Woody the box of matches dreams of becoming a lighter. Love Then First Fight – Bob Brakinlot the crowbar is a reformed criminal, determined to give himself a second chance. Keep Going – A young egg, Stuart, escapes from his fridge in Scotland on a mission to meet his hero, Michael Jackson.
A clear-eyed look at the inevitability of our demise, based on Philip Larkin’s poem of the same name.
A black father and son discuss the ways in which popular myths have shaped their everyday experiences. Go West Young Man, created on an Amiga home computer, parallels their dialogue with a montage of historical moments that have influenced Western perceptions of black masculinity.
A fugitive escape path across five interlinked spaces - city, motorway, forest, coast and sea - using pen and ink drawn interventions into a live action journey.
In an office world of half light, flickering fluorescent tubing, ringing phones and monotonous paperwork, the residents sit trapped in a state of frustration, inactivity, boredom or semi-consciousness. As the lights flicker, they get on with their chores and tasks, maybe half aware that they may never escape their surroundings for anything better.