Rurouni Kenshin: The Final 2021
In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.
In 1879, Kenshin and his allies face their strongest enemy yet: his former brother-in-law Enishi Yukishiro and his minions, who've vowed their revenge.
In 1868, after the Bakumatsu war ends, the ex-assassin Kenshin Himura traverses Japan with an inverted sword, to defend the needy without killing.
Guts, an immensely strong sword-for-hire, has little direction in his life, simply fighting one battle after the next. However, this all changes suddenly when he meets and is bested by Griffith, a beautiful and charismatic young man who leads the Band of the Hawk mercenary army. After Guts joins the Band and the relationship between the two men begins to blossom, Casca, the tough, lone swordswoman in the Band of the Hawk, struggles to accept Guts and the influence he has on the world around her. While the two men begin to fight together, Griffith continues to rise to power, all seemingly in order to reach his mysterious, prophesied goals. What lengths will Guts and Griffith go to in order to reach these goals, and where will fate take the two men?
Before he was a protector, Kenshin was a fearsome assassin known as Battosai. But when he meets gentle Tomoe Yukishiro, a beautiful young woman who carries a huge burden in her heart, his life will change forever.
Shishio sets sail in his ironclad ship to bring down the government. In order to stop him, Kenshin trains with his old master to learn his final technique.
The Elric brothers’ long and winding journey comes to a close in this epic finale, where they must face off against an unworldly, nationwide threat.
A factory explosion plunges a small town into a timeless freeze, leaving teenage Masamune and his pals to grapple with a quickly collapsing reality.
In an abandoned Tokyo overrun by bubbles and gravitational abnormalities, one gifted young man has a fateful meeting with a mysterious girl.
Light Yagami finds the "Death Note," a notebook with the power to kill, and decides to create a Utopia by killing the world's criminals, and soon the world's greatest detective, "L," is hired to find the mysterious murderer. An all out battle between the two greatest minds on earth begins and the winner will control the world.
The Elric brothers meet their toughest opponent yet — a lone serial killer with a large scar on his forehead.
10 years has passed since the confrontation between Kira and L. Again, Shinigami sends death notes to the ground and due to this, the world soon falls into chaos. Tsukuru is a member of the Death Note special task force team with 6 other investigators including Matsuda who experienced the Kira case of 10 years ago. Mass murders caused by the death note takes place on Wall Street in the U.S., Shibuya in Japan and other places. World famous private investigator Ryuzaki, who is the rightful successor of L, also investigates the mass murders. They discover that 6 death notes exists in the world. A computer virus called Kira spreads in the world. A message in the Kira virus says to turn in 6 death notes. A person who has 6 death notes overwhelm the world. The confrontation begins between the person who wants Kira’s revival and the people who want to stop it.
After Akira Ninomiya miraculously survives a brutal attack by an unknown assailant wearing a "monster mask," he becomes fixated on finding the attacker and getting revenge.
Twenty-year-old Matsuri Takabayashi learns that she only has ten years to live due to an incurable disease. She decides to not dwell on her life and not to fall in love – until she meets a man named Kazuto Manabe at a school reunion.
Batman, along with many of his allies and adversaries, finds himself transported to feudal Japan by Gorilla Grodd's time displacement machine.
When a tough yakuza gangster is betrayed by his bosses, it means all out war. Bodies pile up as he takes out everyone in his way to the top in a brutal quest for revenge.
In the city of Orario, beneath an impossibly tall tower, lies the dungeon. Only adventurers who form partnerships with the gods themselves have any hope of defeating the monsters that lie within. But the dungeon is not the only place where monsters exist. Far from Orario, in the ruins of an ancient city, a new threat arises. To counter this threat, the goddess Artemis has come to Orario in search of a champion—but it’s not Ais Wallenstein (the legendary Sword Princess) nor Ottar (the strongest warrior to ever enter the dungeon) that she chooses. Rather it is Bell Cranel, a newbie adventurer partnered with a low-tier goddess.
Manji, a highly skilled samurai, becomes cursed with immortality after a legendary battle. Haunted by the brutal murder of his sister, Manji knows that only fighting evil will regain his soul. He promises to help a young girl named Rin avenge her parents, who were killed by a group of master swordsmen led by ruthless warrior Anotsu. The mission will change Manji in ways he could never imagine.
On the day Tōma Kamijō and Index see Academy City's space elevator, Endymion in the distance, they meet a Level 0 girl with an amazing singing voice, Arisa Meigo. As the three enjoy their time together after school, magic-user Stiyl Magnus suddenly attacks them. His target: Arisa. Why would a girl from the science side be targeted by someone from the magic side, Tōma wonders. In the chaos of Stiyl's attack, he tells Tōma, Index and Arisa that she might cause a war between the magic side and the science side.
High school student Ichigo Kurosaki lives an ordinary life, besides being able to see ghosts and the blurry memories of his mother's death under strange circumstances when he was a kid. His peaceful world suddenly breaks as he meets Rukia Kuchiki, a God of Death.
Five years after the all-out war between the Sanno and Hanabishi crime families, former yakuza boss Otomo works in South Korea for Mr. Chang, a noted fixer. When tensions rise between Chang and the Hanabishi, and Chang's life is endangered, Otomo returns to Japan to settle things once and for all.